The End of Digirati Philosophizing

Chris Anderson, the editor-in-chief of Wired published a provocative essay last week that really caught me off-guard:

The End of Theory: The Data Deluge Makes the Scientific Method Obsolete

I have been writing lately about the effects that technology is having on epistemology, namely, what is knowable and how we go about knowing.

But, I’ve arrived at very different conclusions than Anderson. I think that our methods for gathering evidence to support a hypothesis is changing - radically - but I certainly do not think that the scientific method (or attitude or stance, as Piet Hut sometimes puts it) is obsolete. Evolving, for sure, but I hope not in the direction that Anderson claims. Intriguingly, Kevin Kelly - who originally launched Wired, wrote an essay on the future of science that think is much more thoughtful and prescient.

A cursory examination of the comments posted on his essay make me wonder if he hasn’t floated a straw man argument, just to be provocative. But after a few conversations with friends and colleges this week, I believe there is something important and scary in his perspective.

My thinking here is greatly informed by a book I am reading this summer by Bruno Latour - The Politics of Nature. In this book, Latour struggles to reconcile the perennial tensions between nature and democracy, science and politics, facts and values, and ultimately, objectivity and subjectivity. He critiques the veneration of facts as the penultimate authority - reminding us to always consider who gathered those facts and why. His argument is far more nuanced and complex, but I really see its re-enactment in the veneration of data Anderson naively concedes.

We must acknowledge that data itself is nothing more than a mediation with reality - and we shouldn’t confuse data with reality itself.  There are many good rebuttals appearing in the comments, but none that I have read point out that Anderson’s characterization denies the politics of instrumentation and data collection - the concepts and constructs that underlie the data, never mind the importance of stories and explanations in our politics and justifications.

This understanding is basic to the psychology of perception as well as the philosophy of science - there is no observation without pre-existing concepts and constructs - the buckets of data we are collecting (and, at least for now, some data is not being collected) are being stored according to organizational schemes - schemes created by humans.

Data isn’t sacred, and its folly to regard it as such. We need our models and the explicit self-awareness that we created them within a particular historical context and theoretical paradigm.

In the wise words of my mentor/advisor, Frank Moretti:

The problem with statistical analysis in the hands of many is that they expect the statiistics to yeild the truth and this leads into the mistake “reporting their findings” in a theory-deprived context. Whenever you are dealing with the human sciences, whether the information is statistical, visual or otherwise, you still have to build a meaningful narrative that requires that you have a point of view that has either overt or covert theoretical assumptions. Without that you are in danger of reporting your views in what Marcuse calls opreational language, a language derived from the tools of discovery rather a serious point of view.

Tigers and Teachers

Last week I went back to ‘ol Nassau and attended the annual New Media Consortium conference, held this year at my alma mater.

The conference was very engaging, especially since I don’t think I have ever attended an event geared specifically towards the kind of work we do at CCNMTL. Typically, whether its developer, librarian, technorati, activist, or academically oriented, our work shares aspects with other attendees, but usually not a similar overarching mission. I was reminded how special our organization’s niche is - we should take pride in our projects and values. I also gained a better understanding of how privileged our situation is.

While no two university’s I have ever encountered share the same organizational structure, many now support groups whose primary mission is helping the faculty use new media & technology purposefully. I was astounded at the constraints, and corresponding resourcefulness, these groups exhibit. Most of them have a much smaller staff than ours, and very few actually develop custom software. A Wordpress or Mediawiki plugin is about as complicated as many of them can attempt. And yet, they forge ahead, scraping together whatever tools they can wrap their minds around - and in the era of mashups, the possibilities are growing daily.

It is interesting to contrast this resourcefulness with corporate, and even non-profit, technical efforts I have been involved with. Many of these groups have gourmet taste in technology, and initiatives are often paralyzed until the right tools are developed. The educators show how far a healthy culture of use can go in trumping system constraints.

Overall, many groups are still working with the faculty to get beyond the allure of the media, and demand a greater educational return than “mere” excitement and motivation. Critical engagement must go beyond supplemental materials, as it is decidely difficult to follow through on the promise of a demonstrated educational value. There were many projects that clearly helped the students feel good about their learning, but it is incredibly hard to design a curriculum where these new media objects become a central component in a student’s analysis. In our work we try, and occasionally succeed, to help push the faculty to design assignments where the new media elements are an integral part of the critical analysis - where the learners deeply engage with the media, and bring these elements into play as evidence in support of an argument.

These aspirations place the bar quite high, and often require faculty to develop an radically new teaching style. Additionally, none of us learned this way, though we all seem to be convinced these new styles are superior to the ways we were taught. Consequently, there is a great deal of experimentation and research involved in educational technology. It was really great having these kinds of conversations all weekend long - sharing and exchanging perspectives with the others grappling with similar concerns.

Some of the highlights I learned about included:

  • Sun’s Wonderland Virtual World - a free-software, enterprise/education-ready virtual world environment, with more of a professional emphasis than Second Life. Of Sun’s 34k employees, 50% or more work remotely or from home on any given day, so collaboration tools are very important for them. The environment supports authentication, allows for any X window to be shared w/in the world, and even has telephony bridging, so users without a client can call in.
  • Emerson’s NEA funded Digital Lyceum Project where New Media scholars Eric Gordon, John Freeman, and Aubree Lawrence are investigating the orchestration of attention during a live event. Research like this could help the backchannel transition from distracting to essential - its fun to imagine being able to cite or reference the flurry of associations, chats, and google jockeying that flow by in the stream of consciousness that live events have become.
  • The John Lennon Educational Tour Bus - Wow. Imagine this media studio on wheels pulling up to your school when you were a kid. Three hipster musician/media-mavens tour the country on this bus, sponsored and outfitted by the likes of Apple and Sony - they are rock stars without the responsibility of performing. Students on the bus come aboard without any specific skills, and leave with something they made that day. The bus sports two fully outfitted media workstations, instruments, and even a green room. Buses like this represent an incredible amount of potential, helping students understand they can produce as easily as consume.

I hope in the years to come the bus incorporates a few more Media Fluency lessons (think: MacArthur’s Digital Learning Initiative, John Broughton’s Pop Resources and David Buckingham’s Journal of Learning and Media) at touchstone moments (”Ah! so all media produced incorporates the producers perspective”), a few more lessons on the ethics of sharing (”Hey, how do I share my media with the world, and let others remix it?”), and offer concrete strategies for continuity after the bus pulls away (”I get it - all media is produced on magic buses”)…

Many NMC’ers have drank deeply at the fountain of Second Life kool-aid, and I glimpsed more variations on the educational potential of Virtual Worlds. I didn’t hear too many people riffing on the centrality of realistic memories the environment offers, so this is an idea I certainly need to develop further. I am immensely grateful to the Play As Being community for introducing me to these experiences in a very meaningful context.

Finally, I spent lots of time reminiscing about my undergraduate years. My colleges and I cracked secret codes, narrowly averted an attack by a giant tiger, revisited the Princeton Record Exchange (where I spent $20 and came home w/ 6 cds), and lamented the campus’ new density - a building has sprung up in almost every open space I remember.

Phew.

Magic potions, strange trips, and healing plants

Last week I paid tribute to Albert Hoffman at an event hosted by Reality Sandwich. I have been following the site for a while, and really enjoyed the screenings and the conversation (led by John Perry Barlow and Daniel Pinchbeck).

I was a bit startled to encounter a perspective that I hadn’t thought about for a while. There were psychedelic enthusiasts who faithfully imagined the world being a better place if we all took a little trip (slight caricature, but bear with me). After a few years working on the Icarus Project and immersed in academia I found this attitude slightly jarring. Talk about technological determinism - our salvation in the form of an external molecule?

I happen to think that a bit of psychedelic experimentation might certainly help make the world a better place, but for one thing, if society were truly tolerant of freaks and drugs, we wouldn’t need them so badly in first place. For another, psychedelics are arguably more available now than ever before, and they haven’t (yet) catalysed the transformation imagined.

But what really bugged me is how this counter-cultural rhetoric would play directly into the hands of Big Pharma. Their message for years is that happiness can be found at the bottom of a pill bottle. Try to vividly imagine what these drugs would look like in their hands - the clinical administration of extracted active ingredients, outside of the usual cultural sacred context. This wouldn’t accelerate the evolution of consciousness, just the flow of capital into Pharma’s coffers. I also found it interesting to trace the genealogy of LSD back to psychiatry.

To be completely fair, Reality Sandwich’s message isn’t so simple, but I do feel its important to imagine how these messages might be appropriated.

I’ll leave you with one of the shorts from Post Modern Times: Consciousness is the Key

No more pencils…

Well, summer vacation is finally upon me - now I only need to work fulltime.

My first year in my PhD program I found myself thinking alot about methods. Not all that surprising, given that one day I will have to defend my methods along with my ideas, but a pretty abstract space to be preoccupied with, nonetheless.

This spring I wrote a paper about all the techniques that the Social Sciences really need to be borrowing from industry and the hard sciences:

where I basically finally cashed the promisary note I scribbled 2 years ago. While it was an effort to write, looking back I am glad this now exists, and I really do understand the argument much better than when I started writing it. This is reassuring, since I keenly aware of how difficult it is to capture people’s attention, and much of my writing will likely go unread.  (I think this peice goes well w/ the Fall’s Out of Thin Air: Metaphor, Imagination, and Design in Communications Studies).

Along the way I also created a little lesson plan around Nirvana’s Lithium & The Abilify Commercial for the Teach, Think, Play weekend workshop with David Buckingham. And, I presented the ZyprexaKills Campaign (slides, paper) in London at the Politics: Web 2.0 confernce.

Phew!

Mirror, Mirror On the Screen

It’s been a few weeks since I first started experimenting with the Play As Being practice, and ventured into Second Life. I continue to appreciate the performative brilliance of utilizing Second Life as a means to study the nature of consciousness, being, and reality. I am starting to imagine a metaphysical syllabus that incorporates virtual world immersion as an instrument for laying bare the everyday assumptions we make about consensual reality.

While I am learning something about myself as I project my identity into my avatar (its almost impossible not to, as veteran SL’ers will attest), I am also learning more about this world, and its seductive attraction. Lots of Second Lifers believe that Second Life is just as real as Real Life (which, for mystics might just mean that both are illusory), but I lean more towards the cautious opinion that Second Life is a mirror, albeit one with a great deal of depth.

Mirrors are quite magical and wonderful (7 years of altered luck, and all that). They can be used to see far and deep — think reflecting telescopes or the michaelson-morely experiments — but they have also trapped a fair share of narcissuses in their alluring reflections. So does SL represent the vanity of vanities? Maybe not, but considering that the energy consumption of a typical SL avatar now exceeds the energy consumption of an average real world brazillian, it is important that folks consider their time in SL well spent.

One upside of my recent journeys is that I now appreciate the research going on in this area much better. Here are two pieces from the Chronicle of Higher Ed reporting on research going on at Stanford’s Virtual Human Interactions Lab:

The claim that a user’s avatar imprints so strongly on their psyche is much easier for me to understand after spending some time in Second Life. I would have been far more skeptical of these findings if I hadn’t experienced the power of this medium first hand.

These findings and experiences really helped me imagine the potential impact of projects like Virtual Guantanamo (which I haven’t personally visited yet). I can say, that when I stumbled across the Virtual World Trade Center I found the location distinctly eerie and spooky. Apparently I’m not alone, as the virtual storefronts on the groundfloor are vacant here too. And, as I learned recently at a symposium at the Fashion Institute of Technology, SL is an ideal environment for teaching fashion and design. While SL has its share of casinos and lap dances, places like Rieul’s Zen Garden and the Interfaith Gardens show a real diversity of interest, consistent with the proposition of SL as a mirror.

As for the core experiment, sprinkling the pixie dust of reflection and contemplation throughout my day, I continue to be impressed by how malleable my awareness can be. In Pema’s words: “repetition is a powerful thing.” Over the past few weeks I have also enjoyed poking holes in reality while at the movies and travelling to foreign countries. Ideas we have been repeating and playing with regularly in Dakini’s lovely Rieul teahouse.

Jingles, Mantras, and Catch Phrases

play as beingWell, I’m on day four of our experiment with Play as Being, and have noticed subtle changes in my mood, disposition, and preoccupations. I really like the rhythm of this discipline - in Piet/Parma’s words, this practice is an experiment in trading off duration for frequency.

Between work and school I haven’t managed to carve out significant stretches of meditative duration the past few years, but the gentle, persistent redirection of my attention is somehow more manageable, and showing positive traces. I am more confident in my decision making, better at recognizing and balancing desire and self-control, and spending more time thinking about abstract concepts and questions.

I have been very excited about this adventure, though I have self-censored and tempered my enthusiasm since I continue to be wary of the seductive siren’s song in the aesthetics of an unfamiliar media. I love learning and experiencing new things, but I sometimes have a tendency to go overboard, so I am trying to take things slow (I put myself in a lower tax bracket than my 1% cohorts - I only pause hourly, and drop by the tea house once every day or two).

With the help of a new friend that I met at PyCon, who coincidentally works at Second Life, I am appreciating the value of this type of practice in the interest of cultivating a non-judgemental awareness. Could the mainstreaming of experiences like these become the catalyst for a widespread shift in consciousness?

On the cognitive/phenomenal front, I crossed a threshold yesterday and actually experienced some SL memories. Unlike the afterimages (like after a day of playing tetris or picking mellons), these memories had a different quality. And, unlike trying to remember which page I read a story on the 2D web, these memories were vivid and real. I am realizing the ways in which an environment like this hacks my perceptual system, tuned over millennia of evolution to respond to faces and places.

This riff has me thinking alot about neural hacking, and the ways in which we all can begin to deliberately program and alter our habits and patterns of perception and interpretation (errr, I guess some people probably just call that learning ;-) ... however, the metaphor of software has perhaps pushed our understanding of flexibility and malleability farther than ever: e.g. Mind Hacks and Your Brain: The Missing Manual). I think I can make a good argument that the safest and most effective way to reprogram our consciousness is through the natural interfaces that our mind provides - namely, our natural senses.

Contrast this approach with the crude and barbaric attempts to modify mood and behaviour through pharmaceuticals. And compare this approach to the Mind Habbits “game”, which begins with the design question “Can we design an interactive multimedia experience designed to make people feel better?”

My work and studies have been conditioning me to be more deliberate and purposeful in my use and design of technology. Second Life continues to present affordances and opportunities for learning and growth, but I still haven’t heard that many stories of this kind of targeted exploration, which specifically leverage’s the unique advantages of an immersive experience. There must be conversations like this happening in serious gaming circles, though in many ways, this project demonstrates that it isn’t the game that needs to be serious, rather the attitude, approach, and context that the participants bring to the table.

Finally, here is an enumeration of some of the networks of concepts that this project has activated for me:

Quite a fun web of ideas to be snared in.

/play as being

The Zen of Life^2

cgon370l.jpgI suppose it was only a matter of time before I experienced something within Second Life that caught my interest. Though I work on and study social software, I haven’t been particularly giddy about metaverses (multiplayer, persistent, 3D immersive environments) for a variety of reasons - perhaps tracing back to the fact that I haven’t really enjoyed playing too many computer games.

As a free software developer I have participated in quite a few post-geographic projects where communication is managed quite effictively in 2D. While I recognize the value of ‘presence’ and synchronous communications, I doubted that an avatar added much additional value to a communicative experience.

This semester I am personally participating in a digital studio, where we have held some meetings inside Adobe’s Connect, but have found the experience cumbersome, adding little value over irc (or, at least, VOIP + text, like in skype). I usually dread video conferenced meetings, though its sometimes worthwhile to share a browser. At work, we helped set up a Global Classroom for the Earth Institute, which has been receiving rave reviews, but is mostly just a shared video experience (with a few live events). Prior to this week, I have visited second life on a handful of occasions as a guest, but mostly just been reading about it, watching videos, and hovering over other people’s shoulders while they play.

All this changed this week, after a chance encounter with a professor, Piet Hut, whose work I encountered years ago as an undergrad. His dialogue with Bas Van Fraassen on The Elements of Reality really helped me crystallize my thinking on a range of philosophical questions, and the perspective explored in this conversation may serve as an effective bridge between ancient and modern metaphysics.

Prof. Hut is an astrophysicist at Princeton’s Institute for Advanced Study (which now, more than ever, reminds me of the village) , and he takes phenomenology and mysticism pretty seriously. His interdisciplinary research is really all over the map and I dig his philosophies of science. His writing is usually clear and free of jargon.

I have not been keeping up with his work, but when I saw his name on the schedule at the CSSR Neuroscience and Free Will conference, I decided to crash his talk (and I figured there would be coffee and snacks).

In his talk he mentioned some of his latest work inside of virtual worlds, including new ways of conceptualizing (scientific) simulations and research. I was quite receptive to this topic, since I have been thinking a whole lot about how Technology is transforming Epistemology, which I have started writing about here, and hope to expand upon at the end of this semester (um… that’s in a few weeks!).

His latest project though is another trip entirely - (or, perhaps identical, from the inside-out ;-)). The project, Play As Being is described and tracked on that blog, and is a bit tough to explain in words - you sorta have to try it to understand/believe it.

So, I kinda had an enlightening experience inside of SL. I learned about the potentialities of virtual worlds as phenomenological laboratories. While I was there last night I was attentive to my minds restlessness (how weird is it that after 45 minutes I was compelled to stand my avatar up and stretch my “legs”?) and learned a few new RL practices. I brought the lessons back to meatspace today, and was much more mindful of my body and breathing. I’m not on the full 1% time-tax rhythm, but I am working on picking out mnemonic bells so I can introduce a bit more discipline into the flow of my experience.

In retrospect, I shouldn’t have been that surprised at the cognitive value of a 3D experience. I mean, I’ve read about The Loci Method in books like The Art of Memory. But the idea of using the environment as a Zen training studio really blew me away. I imagine you really need the right group for the experience to work, but I am quite impressed by this particular purposeful use of this instrument. It took a really good teacher(s), but I have a much better appreciation for effectively using SL as a space to practice mindfulness and contemplate Being.

Has anyone else heard of things like this happening w/in SL?

Feeling the Sqeeze

Contrary to some of the disappointment chatter slithering around the blab-o-sphere, I had a phenomenal time at PyCon ‘08. While it is obvious that the conference (not the language ;-) ) had some scaling problems this year, I am confident that our community is self-reflective and humble enough to constructively digest this feedback and heal itself.

This year’s conference had over 1k attendees (up from last year’s ~400), including 270+ sprinters who coded throughout the following week. The attendance, as well as the sponsorship exceeded all expectations, and there was a bit of awkwardness around the feeling that attendees captive attention was for sale. I thought the keynotes were solid, though a clearer system for indicating sponsorship will help next year. Lighting talks, usually my hands-down favorite, were a bit of a disaster - sponsors (many with nothing more to contribute than a hiring announcement) were promised priority and on Saturday some attendees were bumped off the schedule. I would also have appreciated a really inspirational keynote speaker, as well as additional efforts to raise awareness around the range of social justice issues our craft impacts.

For me, this conference provided an opportunity to cut through traditional hierarchical communication channels and interact directly with senior developers across a wide variety of sectors. I spoke to people working in leading organizations servicing education, libraries, non-profits, journalism, scientific computing, desktop computing, mobile computing, embedded computing, enterprise consulting, interactive marketing, entertainment, defence, gaming, and many more. I spoke to systems administrators, language designers, programmers, architects, computer scientists, project managers, educators, and entrepreneurs. And all of this diversity was united by the common programming language we all use and love - Python.

Python, the language, is itself open-source, and many projects written using python are free and open as well. The language, and its surrounding ecology has a distinct personality, and some of its normative values (at least its aesthetic ones) are captured in these principles, known as The Zen of Python. Approaching this conference from the sociological vantage point of a freshman doctoral student in communications, I certainly paid more attention to the reinforcement of cultural practices at this gathering than I used to. Many of the talks actively encouraged respect, sharing, playing nicely, and coding responsibly. In some cases these topics were the topic of the talk, not even the subtext.

But the best part certainly had to be catching up with old friends and making new ones. For those of you that don’t know developers well, our craft involves the invention of the prototypical abstractions, the perpetual refinement of analytical distinctions, and the endless quest for their elegant synthesis. It only takes the slightest verbal nudge to shift the conversation to a metaphysical or theological domain, brining to bear the full brunt of these analytical methods on age-old questions. Maybe its just the developers I hang out with, but they are unquestionably a wise and philosophically-minded bunch.

They also tend to love technology, python or otherwise, and are an incredible source to tap into for discussing and speculating emerging trends - from storage to cloud computing, from the browser wars to singularities, this crowd has knowledgeable opinions on them all.

And as for the future of Python… well, I know that every year for the past ten have been the year of the linux desktop, but Python is incredibly positioned right now. There aren’t really that many contenders poised to displace Java, like Java displaced C/C++ (or Cobol, in the enterprise), but Python is going strong. From Sun’s and Microsoft’s very serious commitments to jython and IronPython, to Google and NASA’s commitment to Python, to MIT’s recent selection of Python as the language that CS 101 is taught in (and a robust educational community w/in the Python world) , we better figure this conf scaling thing out quickly, because next year is sure to be even bigger.

Supervillains, Systemic Corruption, and the Children

were_not_candy.jpgI’ve been drafting this post on Frontline’s provocative investigative piece The Medicated Child since it aired, and the longer I put off finishing this the more connections pile up.

Since this has aired, we have learned that anti-depressants are no more effective than placebos (although more expensive placebos bring more relief than the generics ;-), there really is prozac in the drinking water, and the $15.9 billion ‘07 market for anti-psychotics is expected to grow to $17.8 billion by ‘11.

But the Frontline doc is a must watch for lots of reasons. The piece profiles three children who have been mis-diagnosed as bipolar. While the plausibility of a bipolar diagnosis in children is still being hotly debated, diagnoses are up 4000% between ‘98-’03. In this piece we meet the lazy, obese, depressed parents who impose their sick worlds on their unsuspecting children who show glimmers of imagination and life, even as they are being chemically swaddled.

In one scene we watch a mother feeding her son corndogs, gatorade, goldfish, and cookies, and wondering why his behaviour becomes hyperactive sometimes. In another, a young girl is setup and goaded by her psychiatrist to share her violent fantasies, which she likely learned from here father, an Iraqi war veteran. In another, a mother is told by the psychiatrist that drugs are the only therapeutic option, and she leaves the office with an additional prescription for Xanax for her son’s first day-of-school anxiety. And the images of the poor boy who developed a neck tick on Risperidol were so disturbing I almost couldn’t bring myself to write this post.

The extent of the systemic corruption that these profiles reveal is mind boggling. Not only must we be concerned with conspiracies within the pharmaceutical industry, but now Big Food is getting in on the action. So, get out your tin-foil hat and lets start constructing a few narratives to help our feeble minds comprehend this complex, emergent phenomenon. The high-fructose corn syrup in our nations food supply, is modifying our children’s behaviour so they are diagnosed with a condition that is treated with a drug which makes them insatiably hungry! These drugs also cause obesity and diabetes, but that’s OK, because Big Pharma is investing heavily in diabetes treatments as well.

I don’t actually believe that the world has been overrun by super-villains. But these narratives do beg the question (which I have written about here before) - are conspiracy theories ever a useful heuristic for teasing out the emergent correlations from complex systems. Are these causal? Who would you charge with the crime? With corruption this systemic, the responsibility is distributed, accountability nil, and momentum virtually unstoppable.

An entirely alternative perspective which skirts the ideologically loaded value judgement of designating these behaviors “illnesses” is suggested by Harvard psychologist Dan Gilbert, author of Stumbling on Happiness
(watch his 18 minute TED talk here). Perhaps the conditions that the pharma funded psychiatric establishment brands as illnesses are actually the normal responses of our psychological immune systems. The world is currently a very traumatic environment, and I think we need to seriously reconsider ways we can, in the words of The Icarus Project “inspire hope and transformation in an oppressive and damaged world.”

I recently learned about ridiculously simple casual game called mind habbits, which seems rather superficial at first blush, but indicates just how malleable and programmable the 3lb lump of neurons on our shoulders can be. The researches behind the game began with the question “Can we purposefully design a game that helps people feel good about themselves?” Their initial amazing results suggest alternate approaches to scaling up talking therapy, other than miracle pills.

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A panel of prophets?

psychic

Last Thursday I participated in a panel at an event entitled “The Future of Digital Media: Predictions for 2008.” The event was recorded and will soon be posted, but in the meantime here is a page about the event with more details and some pictures.

The even was hosted by Ember Media, held at The Armory and featured their CEO Clayton Banks keynoting some predictions for the coming year.

The predictions didn’t contain too many shockers (though I have blogged 1.5 years ago here about where I think the set-top box is headed - hint: straight into your pocket, and Clayton’s legislative prediction about a minimum, symmetrical bandwidth goal is something I find hard to imagine in a country where we can’t get network neutrality, municipal wi-fi, or even rural connectivity right). After the keynote, Clayton asked myself and my fellow panellists - Kay Madati, VP of Community Connect, and Alan Stern, Editor CenterNetworks - a series of smart questions.

It’s been a little while since I’ve hung out with this many entrepreneurs and it was refreshing. I definitely appreciated the opportunities to discuss privacy, the politics of bandwidth, and economics of sharing and test the theoretical chops I have been sharpening in grad school.

Reflecting on the evening, I was a bit frustrated at what seemed like a get-rich-quick entitlement that some of the questions implied. At one point I wanted to shout - 9 out of 10 restaurants in NYC fail - why do you think your digital media company deserves anything different? Micropayments?!? I remember hearing that elusive siren song back in ‘99 at MaMaMedia… and smarter folks than I agree that free is a stable strategy… in fact, when copies are free, you need to sell things which can not be copied. Try concentrating on creating real value in the world, and trust me, the wealth will follow. But, I suppose not all of us have incorporated alchemical wisdom into our daily lives.

Thanks to everyone who was involved in organizing this event - it was a great success!

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