Philosophy

Herding Anarchists

Anarchy in the UKThere is a fascinating culture emerging around distributed version control systems (DVCS), facilitated by software, but responding to (and suggesting) shifts in collaboration styles. It is very easy to imagine these practices percolating through other areas of information production. I am still a bit new to distributed versioning, but a primary difference between distributed versioning and traditional centralized versioning is how easy/hard it is for an outsider to contribute ideas/expressions/work back to the project. Part of what makes this all work smoothly are very good tools to help merge disparate branches of work - it sounds chaotic and unmanageable, but so did concurrent version control when it first became popular (that is, allowing multiple people to check out the same file at the same time, instead of locking it for others while one person was working on it). This post, Sharing Code, for What its Worth, does a great job explaining some of the advantages of distributed version control systems. Sometimes you just want to share/publish your work, not start a social movement. Sometimes you want to contribute back to a project w/out going through masonic hazing rituals. DVCS facilitates these interactions, far more easily than traditional centralized/hierarchical version control systems. Wikipedia runs on a centralized version control system, but the Linux Kernel is developed on DVCS (as Linus Trovalds explains/insists himself here). We are just starting to use github at work, and I have watched it increase the joy of sharing - reducing the disciplined overhead of perfecting software for an imagined speculative use and coordinating networks of trusted contributors. The practice really emphasizes the efficient laziness of agile programming, and helps you concentrate on what you need now, not what you think you might need later. In some ways, this style of collaboration is more free-loving than an anonymously editable wiki, since all versions of the code can simultaneously exist - almost in a state of superposition. However, there is a hidden accumulation of technical debt that accrues the longer you put of combining different branches of work. And, sometimes you may actually want to start a community or social movement around your software, which is still possible, but is now decoupled and needs to be managed carefully. I think we can start to see hints of this approach breaking free from the software development world in this recent piece of intention-ware described in Crowdsourcing the Filter.  (I met some of the Ushahidi team earlier this year -  -and was impressed by how competent and grounded they seemed - tempering both the hype and nostalgia). As Benkler has argued, ranking and filtering is itself just another information good, and amenable to peer production, but the best ways of organizing and coordinating - distributing and then reassebling - this production, still need to be worked out.

Two more flakes

6 credits and another season later, I have two more essays to show for the time indentured to my phd program. One of these years I might even save up enough flakes for a snow bank. I had fun with this one, which I wrote for a class on the History of the Theory of Architecture - the assignment was to analyze a piece of architectural theory, so naturally I chose an information architect… Possibility Spaces: Architecture and the Builders of Information Societies This other paper was for my seminar with Michael Schudson on Transparency and Democracy. It packages up some thinking I have been doing for a while on the politics of memory, surveillance, and transparency, and opens up some serious ground for future research. The End of Forgetting: Transparent Identities and Permanent Records Next stop is a week in Vermont - off the grid (honestly, its almost off the map), but am already looking forward to next Spring’s semester, kicking off with this conference on The Changing Dynamics of Public Controversies.

Giving Chickens Microphones

By now you may have heard of the innovative citizen-driven election monitoring system, Twitter Voter Report (they are getting great press cycles, with purportedly more to come).  I actually wrote up and submitted the post that appears on infosthetics.com, a wonderful blog that tracks innovations in data visualization. This projects represents a really innovative use of Twitter as a “just-add-water” (gratis, but not truly free) infrastructure for distributed structured-data collection. It reminded me of a free platform a group at  UNICEF is building to collect distributed structured-data in the third world (for places w/out easy access to the internet, but with cellular connectivity) -  RapidSMS. Imagine how many millions of dollars the government would have spent to build a cell-phone enabled election monitoring system (that likely wouldn’t work). Instead, a group of volunteer activists, weaned on the open-source, do-it-yourself culture of code jams, shared repositories, and issue trackers, decided less than a month ago that they could build this themselves on a shoestring. This is definitely a big deal, and relates closely to a new tier of participatory media which I began to describe at my talk at CCNMTL’s New Media in Education conference this month. It also has everything in the world to do with the TagMaps tool I wrote about last November in my post Crowded Wisdom. Systems are coming online which are helping us synthesize vast volumes of tiny fragments of information into meaningful knowledge. Twitter Vote Report allows anyone to report voter suppression, and problems with specific voting machines, but it support tracking wait times, which will be aggregated and mapped on the website.

Lost in Controversy

This summer, Bruno Latour was our tour guide - leading the way, not out of The Cave, but beyond the entire Cave System. Along the journey I also learned about a very interesting pedagogical technique intended to take engineering students on a similar journey. Students at Sciences-Politique and Ecole des Mines in Paris, as well as at MIT in Boston are learning to map techno-scientific controversies according to a method which embodies Actor-Network-Theory (without all of the heavy theoretical jargon).  Past projects can be found at the Mapping Controversies web site, and Bruno Latour himself explains the project and its aspirations in this video. Many of the possibilities explored in these new media projects are related to a broader question I have been interested lately concerning the impact that technology is having on epistemology itself. How is technology and new media changing what is knowable and how we go about knowing?  I wrote an essay last Spring, The Bionic Social Scientist: Human Sciences and Emerging Ways of Knowing, which begins to explore these questions, and it is wonderful to see more examples of these ideas materializing around us. The Mapping Controversies pedagogy involves teams of students taking on the role of statistician, investigative journalist, scientist, and webmaster, working to research and represent a controversy. They discover (and depict) that concepts themselves vary depending upon who is speaking about them, and attempt to map these relations and progressions over time. I can imagine this technique displacing the traditional 5 ‘W’s of journalism - The venerable Who, What, When, Where, & Why needs to b upgraded to a multi-dimensional, post-modern, reality. What varies and depends upon who, where, and when, and without the kinds of research and representations that the Mapping Controversies project is pioneering, we will never adequately capture the multiplicities of whys. I don’t know if these kinds of representations are intermediate forms of research, or if one day they will be part of the final production delivered as news to readers, but it is an important question to begin to grapple with. Right now, the Mapping Controversies sites are somewhat anti-social - they are fixed, one-way communications, but from the introductory video, they hope to change this soon. At the moment, each map is also a unique work of art.  While it is premature to confine anyone yet to the paradigmatic blinders of conformity, I also think it is imperative for us to begin to imagine and develop a visual vocabulary that we can re/use when representing these kinds of relations. In the field of information visualization, researchers are beginning to catalog Information Design Patterns that maps like this could build upon. Of course, riffs and variations from these patterns are welcome, where significant and meaningful, but a common starting point will improve the communicativity of these maps. As these patterns solidify, the corresponding implementation patterns can grow along with these efforts, as tools like Ben Fry’s Processing Framework (recently ported from java to javascript, which is much more web friendly, and used extensively in the MOMA’s Design and the Elastic Mind exhibit), will begin to institutionalize the knowledge learned in constructing these maps. And, of course, all of the code and content used to create these projects should be free and open, so the world can learn and improve on their foundations.

Bruno vs. The Cavemen

This summer I was part of an amazing reading group where we slowed to a crawl and closely read Bruno Latour’s Politics of Nature. When I say we read the book, I mean we literally went around the table and read the book out loud, stopping to discuss difficult passages until we were confident we understood them. I haven’t taken to the time to read a book this closely in ages, and the experience reinforced the age old addage about finding the universe in a grain of sand. Reading a book that deals with such deep eternal themes, written by a brilliant theoretician who has himself synthesized and integrated an incredible amount of history, philosophy, and literature, was like glimpsing the entire cannon through Latour’s eyes, and well worth the effort. In this work, Latour performs a root canal on a form of conceptual dualism that has haunted Western thought for millennium. The book revolves around a perplexing circumstance in world we have constructed for ourselves - How did we end up in a world where one set of propositions (usually known as facts) are authoritative, unassailable, and incontrovertible and another set of propositions (usually known as values) are the kinds things we are allowed to argue about? Apart from the challenge of figuring out which of these flawed categories a particular proposition belongs to, the artificial separation between the tasks of constructing the common world and constructing the common good shuts down all possibility of discourse - before we even get a chance to try to arrive at consensus! The institutionalization of facts and values are so inextricably intertwined that it is folly to erect barriers between these two enterprises. Latour illustrates his perspective with examples from controversies in the sciences (especially Environmentalism and Political Ecology), but it is trivial to transpose his argument to the great debates between objectivity and subjectivity in Journalism, and the ways that certain kinds of propositions (‘data’ in many conversations about technology, and ‘revelation’ in conversations about religion) are invoked as trump cards to shut down all debate. Medical “science”, especially psychiatry and brain science are horrendous perpetrators of these offenses right now, and the consequences are anything but theoretical. The Onion provides my favorite example illustrating the confusion between facts and values. Latour’s proposed strategy for re-imagining the mexican standoff between nature/culture, science/democracy, facts/values, objectivity/subjectivity, necessity/freedom, etc is to re-tie a metaphysical Gordian knot as an epistemological one. He would like us to consider an dynamically expanding collective of players/concepts, composed of humans and non-humans (the non-humans have spokespeople, whose assertions are speech acts - qualified by the same kinds of language we use to indicate our confidence in any speech act). Revisiting and reinterpreting Plato’s metaphor of Cave, Latour traces the West’s tendency to cleanly divide smooth facts from messy values to the flawed idea of aspiring to leave the Cave to grasp/glimpse/experience the Truth. Even if this were attainable, the sojourners would still need to return back into the cave, to mediate and relate their experience to those still trapped within. Instead of aspiring to leave the cave, we need to transcend the entire Cave system. It isn’t completely fair to criticize a book for what it’s missing (no single book can be all things), but it would be great to expand this line of analysis in the future and elaborate on the role of mediation in the current and imagined collective. It seems pretty clear to me that for Latour, the ‘Sciences’ encompass the entire enterprise of Science, including the scientists, the funders, the corporations, the educators, and the scientific journalists. But, there is little in the book that unpacks these relations. A broader criticism sets an argument that John Durham Peter’s advanced in Speaking into the Air, against Latour’s conception of the Collective. Peter’s argues that we often view communication as salvation, when in fact alot of discourse never leads to consensus, and there are perspectives that are mutually incommensurate and irreconcilable. I may be naive to think the Collective that Latour dreams of is a realistic aspiration, though I sure would love to live to participate in it. I also want to explore the connections between this work and the Death of Environmentalism essay I encountered last year. I think Shellenberger and Nordhaus’ argument is a vivid and direct application of the theory Latour argues in The Politics of Nature. Ulises Mejias’ work on Networked Proximity is another work which might be fascinating to juxtapose with the dynamically expanding collective (which, can be thought about as a network).  Ulises’ notions of the para-nodal might be crucial to consider when the collective invokes the power to take things into account.

Passing Virtual Cars

I’ve got a wonderful summer backlog of posts piling up, but I really want to try to keep these posts short(er) and sweet, so I’ll try to compose staccato. My explorations into virtual worlds have taken a turn for the surreal lately, as I have made a few new close friends who have been graciously teaching me how they play. I feel like I might be coming ridiculously late to the conversation (I don’t often play video games), but my experiences have given me new pause about the raging debate over the potential influence of sex and violence in games/media on people (not just youth). I have learned first-hand how Second Life encourages people to articulate their fantasies in intricate detail - trying on new fashions, tattoos, piercings, behaviours, and lifestyles. From a few conversations, I am also pretty sure that much of this identity-play sometimes sticks, and often crosses back over into real life. The whole process is spookily reminiscent of the “manifesting principle,” described in magickal/mystical systems like Chaos Magick (e.g. Carol’s Liber Kaos) and even Kabballah (The Three Abrahamic Covenants and The Car Passing Trick):

Tigers and Teachers

Last week I went back to ‘ol Nassau and attended the annual New Media Consortium conference, held this year at my alma mater. The conference was very engaging, especially since I don’t think I have ever attended an event geared specifically towards the kind of work we do at CCNMTL. Typically, whether its developer, librarian, technorati, activist, or academically oriented, our work shares aspects with other attendees, but usually not a similar overarching mission. I was reminded how special our organization’s niche is - we should take pride in our projects and values. I also gained a better understanding of how privileged our situation is. While no two university’s I have ever encountered share the same organizational structure, many now support groups whose primary mission is helping the faculty use new media & technology purposefully. I was astounded at the constraints, and corresponding resourcefulness, these groups exhibit. Most of them have a much smaller staff than ours, and very few actually develop custom software. A Wordpress or Mediawiki plugin is about as complicated as many of them can attempt. And yet, they forge ahead, scraping together whatever tools they can wrap their minds around - and in the era of mashups, the possibilities are growing daily. It is interesting to contrast this resourcefulness with corporate, and even non-profit, technical efforts I have been involved with. Many of these groups have gourmet taste in technology, and initiatives are often paralyzed until the right tools are developed. The educators show how far a healthy culture of use can go in trumping system constraints. Overall, many groups are still working with the faculty to get beyond the allure of the media, and demand a greater educational return than “mere” excitement and motivation. Critical engagement must go beyond supplemental materials, as it is decidely difficult to follow through on the promise of a demonstrated educational value. There were many projects that clearly helped the students feel good about their learning, but it is incredibly hard to design a curriculum where these new media objects become a central component in a student’s analysis. In our work we try, and occasionally succeed, to help push the faculty to design assignments where the new media elements are an integral part of the critical analysis - where the learners deeply engage with the media, and bring these elements into play as evidence in support of an argument. These aspirations place the bar quite high, and often require faculty to develop an radically new teaching style. Additionally, none of us learned this way, though we all seem to be convinced these new styles are superior to the ways we were taught. Consequently, there is a great deal of experimentation and research involved in educational technology. It was really great having these kinds of conversations all weekend long - sharing and exchanging perspectives with the others grappling with similar concerns. Some of the highlights I learned about included:

No more pencils...

Well, summer vacation is finally upon me - now I only need to work fulltime. My first year in my PhD program I found myself thinking alot about methods. Not all that surprising, given that one day I will have to defend my methods along with my ideas, but a pretty abstract space to be preoccupied with, nonetheless. This spring I wrote a paper about all the techniques that the Social Sciences really need to be borrowing from industry and the hard sciences:

Mirror, Mirror On the Screen

It’s been a few weeks since I first started experimenting with the Play As Being practice, and ventured into Second Life. I continue to appreciate the performative brilliance of utilizing Second Life as a means to study the nature of consciousness, being, and reality. I am starting to imagine a metaphysical syllabus that incorporates virtual world immersion as an instrument for laying bare the everyday assumptions we make about consensual reality. While I am learning something about myself as I project my identity into my avatar (its almost impossible not to, as veteran SL’ers will attest), I am also learning more about this world, and its seductive attraction. Lots of Second Lifers believe that Second Life is just as real as Real Life (which, for mystics might just mean that both are illusory), but I lean more towards the cautious opinion that Second Life is a mirror, albeit one with a great deal of depth. Mirrors are quite magical and wonderful (7 years of altered luck, and all that). They can be used to see far and deep – think reflecting telescopes or the michaelson-morely experiments – but they have also trapped a fair share of narcissuses in their alluring reflections. So does SL represent the vanity of vanities? Maybe not, but considering that the energy consumption of a typical SL avatar now exceeds the energy consumption of an average real world brazillian, it is important that folks consider their time in SL well spent. One upside of my recent journeys is that I now appreciate the research going on in this area much better. Here are two pieces from the Chronicle of Higher Ed reporting on research going on at Stanford’s Virtual Human Interactions Lab:

Jingles, Mantras, and Catch Phrases

play as beingWell, I’m on day four of our experiment with Play as Being, and have noticed subtle changes in my mood, disposition, and preoccupations. I really like the rhythm of this discipline - in Piet/Parma’s words, this practice is an experiment in trading off duration for frequency. Between work and school I haven’t managed to carve out significant stretches of meditative duration the past few years, but the gentle, persistent redirection of my attention is somehow more manageable, and showing positive traces. I am more confident in my decision making, better at recognizing and balancing desire and self-control, and spending more time thinking about abstract concepts and questions. I have been very excited about this adventure, though I have self-censored and tempered my enthusiasm since I continue to be wary of the seductive siren’s song in the aesthetics of an unfamiliar media. I love learning and experiencing new things, but I sometimes have a tendency to go overboard, so I am trying to take things slow (I put myself in a lower tax bracket than my 1% cohorts - I only pause hourly, and drop by the tea house once every day or two). With the help of a new friend that I met at PyCon, who coincidentally works at Second Life, I am appreciating the value of this type of practice in the interest of cultivating a non-judgemental awareness. Could the mainstreaming of experiences like these become the catalyst for a widespread shift in consciousness? On the cognitive/phenomenal front, I crossed a threshold yesterday and actually experienced some SL memories. Unlike the afterimages (like after a day of playing tetris or picking mellons), these memories had a different quality. And, unlike trying to remember which page I read a story on the 2D web, these memories were vivid and real. I am realizing the ways in which an environment like this hacks my perceptual system, tuned over millennia of evolution to respond to faces and places. This riff has me thinking alot about neural hacking, and the ways in which we all can begin to deliberately program and alter our habits and patterns of perception and interpretation (errr, I guess some people probably just call that learning ;-) ..**. however, the metaphor of software has perhaps pushed our understanding of flexibility and malleability farther than ever: e.g. Mind Hacksand Your Brain: The Missing Manual). I think I can make a good argument that the safest and most effective way to reprogram our consciousness is through the natural interfaces that our mind provides - namely, our natural senses. Contrast this approach with the crude and barbaric attempts to modify mood and behaviour through pharmaceuticals. And compare this approach to the Mind Habbits “game”, which begins with the design question “Can we design an interactive multimedia experience designed to make people feel better?” My work and studies have been conditioning me to be more deliberate and purposeful in my use and design of technology. Second Life continues to present affordances and opportunities for learning and growth, but I still haven’t heard that many stories of this kind of targeted exploration, which specifically leverage’s the unique advantages of an immersive experience. There must be conversations like this happening in serious gaming circles, though in many ways, this project demonstrates that it isn’t the game that needs to be serious, rather the attitude, approach, and context that the participants bring to the table. Finally, here is an enumeration of some of the networks of concepts that this project has activated for me: