Education

Open Letter to the FDA

To: Sandy Walsh <sandy.walsh@fda.hhs.gov> Cc: World Subject: Establishing the Validity of Pediatric Bipolar Disorder Dear Miss Walsh, I am a professional educator, software architect, and a doctoral candidate at Columbia University’s School of Journalism. I am outraged that the FDA is abusing its power and violating the public trust by supporting the corporate interests of the pharmaceutical lobby. The drug companies are shamefully maneuvering to expand the market for the multi-billion dollar a year anti-psychotic industry by extending the diagnostic criteria of the purported mental illnesses their toxic pills are prescribed to treat. The FDA has recently taken the unprecedented action of effectively legislating the existence of a disease, a disease whose existence is denied by many experts on both mind and body. The diagnosis of Pediatric Bipolar Disorder does not exist in the DSM IV, is not recognized by public or private insurance companies, and is the subject of intense debate between psychiatrists, psychologists, social workers, and therapists. When did the FDA become authorized to construct/validate new diagnoses or decide who is mentally ill? I have been closely following the heated controversy surrounding the diagnosis of Bipolar Disorder in children since the tragic death of Rebecca Riley. Rebecca was diagnosed with Bipolar disorder at 2 years old, and was killed when she was 4 by an overdose of anti-psychotics. This past year, Frontline aired The Medicated Child, a provocative investigation of the widespread experiment being conducted on the innocent children of America. I beg you to watch this documentary before making any more decisions about the existence of this alleged disorder. The piece demonstrates how our children are being chemically swaddled, and how these drugs are being systematically deployed as instruments of discipline and control. The public has a right to full disclosure on this important matter of public health! I am shocked that you have still not issued a statement explaining your position on Pediatric Bipolar Disorder - What behavioural symptoms constitute this alleged disease, and how were these criteria arrived at? What is the progression of this illness and what are the mechanisms are involved in its treatment? Who was consulted in the validation of this disease, and have their research findings been vetted by a disinterested scientific community? The FDA’s complicit involvement in a mass experiment on an entire generation of American children demands transparent accounting. It is absolutely imperative that the FDA shine some light on its backroom dealings with the Big Pharma. Sincerely, Jonah Bossewitch

Lost in Controversy

This summer, Bruno Latour was our tour guide - leading the way, not out of The Cave, but beyond the entire Cave System. Along the journey I also learned about a very interesting pedagogical technique intended to take engineering students on a similar journey. Students at Sciences-Politique and Ecole des Mines in Paris, as well as at MIT in Boston are learning to map techno-scientific controversies according to a method which embodies Actor-Network-Theory (without all of the heavy theoretical jargon).  Past projects can be found at the Mapping Controversies web site, and Bruno Latour himself explains the project and its aspirations in this video. Many of the possibilities explored in these new media projects are related to a broader question I have been interested lately concerning the impact that technology is having on epistemology itself. How is technology and new media changing what is knowable and how we go about knowing?  I wrote an essay last Spring, The Bionic Social Scientist: Human Sciences and Emerging Ways of Knowing, which begins to explore these questions, and it is wonderful to see more examples of these ideas materializing around us. The Mapping Controversies pedagogy involves teams of students taking on the role of statistician, investigative journalist, scientist, and webmaster, working to research and represent a controversy. They discover (and depict) that concepts themselves vary depending upon who is speaking about them, and attempt to map these relations and progressions over time. I can imagine this technique displacing the traditional 5 ‘W’s of journalism - The venerable Who, What, When, Where, & Why needs to b upgraded to a multi-dimensional, post-modern, reality. What varies and depends upon who, where, and when, and without the kinds of research and representations that the Mapping Controversies project is pioneering, we will never adequately capture the multiplicities of whys. I don’t know if these kinds of representations are intermediate forms of research, or if one day they will be part of the final production delivered as news to readers, but it is an important question to begin to grapple with. Right now, the Mapping Controversies sites are somewhat anti-social - they are fixed, one-way communications, but from the introductory video, they hope to change this soon. At the moment, each map is also a unique work of art.  While it is premature to confine anyone yet to the paradigmatic blinders of conformity, I also think it is imperative for us to begin to imagine and develop a visual vocabulary that we can re/use when representing these kinds of relations. In the field of information visualization, researchers are beginning to catalog Information Design Patterns that maps like this could build upon. Of course, riffs and variations from these patterns are welcome, where significant and meaningful, but a common starting point will improve the communicativity of these maps. As these patterns solidify, the corresponding implementation patterns can grow along with these efforts, as tools like Ben Fry’s Processing Framework (recently ported from java to javascript, which is much more web friendly, and used extensively in the MOMA’s Design and the Elastic Mind exhibit), will begin to institutionalize the knowledge learned in constructing these maps. And, of course, all of the code and content used to create these projects should be free and open, so the world can learn and improve on their foundations.

Location, location, location (and timing)

A few weeks back I attended a symposium (The Focus on Locus) at the Columbia Business school on the coming tusnami of location based services. For some reason I mistakenly believed the day might include discussions and demonstrations of visualizations and mapping UIs, but it was actually more about the other end of the equation - how every device on the planet will soon be aware of its own location, and the sorts of privacy, policy, and commercial implications of this emerging reality. Henning Schulzrinne, the chair of the CS dept kicked of the day from 1000m up by pointing out that, nowadays,  just about every device on the planet knows what time it is (non-trivial when you consider the standards, protocols, and apis that needed to be resolved for this to happen so smoothly everywhere), and reminded us that less than 10 years ago you still needed to set the time on your cell phone. Knowing the time has become completely transparent on many electronic and networked devices, and has become part of the fabric of the digital age. We search for emails, pictures, documents and more based on timestamps - they are so common it is even hard to imagine computing without them. Extrapolate a few years out, and the dimensional quartet of space-time will be reunited once more. Everything will know where it is, and not just geo coordinates - devices will know the street block they are on, the room they occupy in relation to floor plans, etc etc. Henning is even working on the standards and protocols to facilitate this ubiquity. Once you say this out load it becomes obvious - many of the systems that we use to figure out where we are rely on knowing when you are to do so. This dates back to the solution to the Royal Academy’s Longitude X-Prize, all the way up to the triangulation used by modern GPS. Location based services have also finally creeped out the 99% of the people who don’t seem to grok the privacy issues posed by the tracks our digital footprints leave behind. Perhaps its more visceral, immediate, and concrete, but people are buggin. In a very surreal moment, I realized that many of the privacy concerns raised at the Columbia Business School symposium were very similar to the privacy conversations happening at the hacker conference (the Last HOPE) I attended the week afterwards. (yeah yeah - the groups are both stereotypically libertarian, but would you have predicted the similarity?) Refreshingly, some of the models and thought experiments I have been developing in relation to my End of Forgetting work held up really well throughout both conferences. The information flux model remains relatively unique, and continues to suggest alternate ways of retying the gordian knot of that is strapping us to the petabyte age. It’s always fun attending a meeting like this and trying to maintian a critical perspective - paying attention to the omissions, the assumptions, and even the construction of the instruments (like the standards which might be used to indicate the privacy levels of data). Speak now or forever hold your place.

Passing Virtual Cars

I’ve got a wonderful summer backlog of posts piling up, but I really want to try to keep these posts short(er) and sweet, so I’ll try to compose staccato. My explorations into virtual worlds have taken a turn for the surreal lately, as I have made a few new close friends who have been graciously teaching me how they play. I feel like I might be coming ridiculously late to the conversation (I don’t often play video games), but my experiences have given me new pause about the raging debate over the potential influence of sex and violence in games/media on people (not just youth). I have learned first-hand how Second Life encourages people to articulate their fantasies in intricate detail - trying on new fashions, tattoos, piercings, behaviours, and lifestyles. From a few conversations, I am also pretty sure that much of this identity-play sometimes sticks, and often crosses back over into real life. The whole process is spookily reminiscent of the “manifesting principle,” described in magickal/mystical systems like Chaos Magick (e.g. Carol’s Liber Kaos) and even Kabballah (The Three Abrahamic Covenants and The Car Passing Trick):

Tigers and Teachers

Last week I went back to ‘ol Nassau and attended the annual New Media Consortium conference, held this year at my alma mater. The conference was very engaging, especially since I don’t think I have ever attended an event geared specifically towards the kind of work we do at CCNMTL. Typically, whether its developer, librarian, technorati, activist, or academically oriented, our work shares aspects with other attendees, but usually not a similar overarching mission. I was reminded how special our organization’s niche is - we should take pride in our projects and values. I also gained a better understanding of how privileged our situation is. While no two university’s I have ever encountered share the same organizational structure, many now support groups whose primary mission is helping the faculty use new media & technology purposefully. I was astounded at the constraints, and corresponding resourcefulness, these groups exhibit. Most of them have a much smaller staff than ours, and very few actually develop custom software. A Wordpress or Mediawiki plugin is about as complicated as many of them can attempt. And yet, they forge ahead, scraping together whatever tools they can wrap their minds around - and in the era of mashups, the possibilities are growing daily. It is interesting to contrast this resourcefulness with corporate, and even non-profit, technical efforts I have been involved with. Many of these groups have gourmet taste in technology, and initiatives are often paralyzed until the right tools are developed. The educators show how far a healthy culture of use can go in trumping system constraints. Overall, many groups are still working with the faculty to get beyond the allure of the media, and demand a greater educational return than “mere” excitement and motivation. Critical engagement must go beyond supplemental materials, as it is decidely difficult to follow through on the promise of a demonstrated educational value. There were many projects that clearly helped the students feel good about their learning, but it is incredibly hard to design a curriculum where these new media objects become a central component in a student’s analysis. In our work we try, and occasionally succeed, to help push the faculty to design assignments where the new media elements are an integral part of the critical analysis - where the learners deeply engage with the media, and bring these elements into play as evidence in support of an argument. These aspirations place the bar quite high, and often require faculty to develop an radically new teaching style. Additionally, none of us learned this way, though we all seem to be convinced these new styles are superior to the ways we were taught. Consequently, there is a great deal of experimentation and research involved in educational technology. It was really great having these kinds of conversations all weekend long - sharing and exchanging perspectives with the others grappling with similar concerns. Some of the highlights I learned about included:

Mirror, Mirror On the Screen

It’s been a few weeks since I first started experimenting with the Play As Being practice, and ventured into Second Life. I continue to appreciate the performative brilliance of utilizing Second Life as a means to study the nature of consciousness, being, and reality. I am starting to imagine a metaphysical syllabus that incorporates virtual world immersion as an instrument for laying bare the everyday assumptions we make about consensual reality. While I am learning something about myself as I project my identity into my avatar (its almost impossible not to, as veteran SL’ers will attest), I am also learning more about this world, and its seductive attraction. Lots of Second Lifers believe that Second Life is just as real as Real Life (which, for mystics might just mean that both are illusory), but I lean more towards the cautious opinion that Second Life is a mirror, albeit one with a great deal of depth. Mirrors are quite magical and wonderful (7 years of altered luck, and all that). They can be used to see far and deep – think reflecting telescopes or the michaelson-morely experiments – but they have also trapped a fair share of narcissuses in their alluring reflections. So does SL represent the vanity of vanities? Maybe not, but considering that the energy consumption of a typical SL avatar now exceeds the energy consumption of an average real world brazillian, it is important that folks consider their time in SL well spent. One upside of my recent journeys is that I now appreciate the research going on in this area much better. Here are two pieces from the Chronicle of Higher Ed reporting on research going on at Stanford’s Virtual Human Interactions Lab:

Jingles, Mantras, and Catch Phrases

play as beingWell, I’m on day four of our experiment with Play as Being, and have noticed subtle changes in my mood, disposition, and preoccupations. I really like the rhythm of this discipline - in Piet/Parma’s words, this practice is an experiment in trading off duration for frequency. Between work and school I haven’t managed to carve out significant stretches of meditative duration the past few years, but the gentle, persistent redirection of my attention is somehow more manageable, and showing positive traces. I am more confident in my decision making, better at recognizing and balancing desire and self-control, and spending more time thinking about abstract concepts and questions. I have been very excited about this adventure, though I have self-censored and tempered my enthusiasm since I continue to be wary of the seductive siren’s song in the aesthetics of an unfamiliar media. I love learning and experiencing new things, but I sometimes have a tendency to go overboard, so I am trying to take things slow (I put myself in a lower tax bracket than my 1% cohorts - I only pause hourly, and drop by the tea house once every day or two). With the help of a new friend that I met at PyCon, who coincidentally works at Second Life, I am appreciating the value of this type of practice in the interest of cultivating a non-judgemental awareness. Could the mainstreaming of experiences like these become the catalyst for a widespread shift in consciousness? On the cognitive/phenomenal front, I crossed a threshold yesterday and actually experienced some SL memories. Unlike the afterimages (like after a day of playing tetris or picking mellons), these memories had a different quality. And, unlike trying to remember which page I read a story on the 2D web, these memories were vivid and real. I am realizing the ways in which an environment like this hacks my perceptual system, tuned over millennia of evolution to respond to faces and places. This riff has me thinking alot about neural hacking, and the ways in which we all can begin to deliberately program and alter our habits and patterns of perception and interpretation (errr, I guess some people probably just call that learning ;-) ..**. however, the metaphor of software has perhaps pushed our understanding of flexibility and malleability farther than ever: e.g. Mind Hacksand Your Brain: The Missing Manual). I think I can make a good argument that the safest and most effective way to reprogram our consciousness is through the natural interfaces that our mind provides - namely, our natural senses. Contrast this approach with the crude and barbaric attempts to modify mood and behaviour through pharmaceuticals. And compare this approach to the Mind Habbits “game”, which begins with the design question “Can we design an interactive multimedia experience designed to make people feel better?” My work and studies have been conditioning me to be more deliberate and purposeful in my use and design of technology. Second Life continues to present affordances and opportunities for learning and growth, but I still haven’t heard that many stories of this kind of targeted exploration, which specifically leverage’s the unique advantages of an immersive experience. There must be conversations like this happening in serious gaming circles, though in many ways, this project demonstrates that it isn’t the game that needs to be serious, rather the attitude, approach, and context that the participants bring to the table. Finally, here is an enumeration of some of the networks of concepts that this project has activated for me:

Fabricating Freedom

Originally posted on theploneblog.org Free Software Developers at Work and Play I haven’t posted much here lately, but I have been writing. I recently finished my first semester as a doctoral student in Columbia’s school of journalism and one of the papers I completed draws directly on my experiences in the Plone Community.  A few years ago I remember being struck at how different open source development was from what I (and presumably others) imagined it to be. I kept pitching human interest stories to journalists, ones that might emphasize the playfulness, the sprinting, and the organizational experimentation, but got very few nibbles. So, I finally wrote some of this up myself before it all fades from memory: Fabricating Freedom: Free Software Developers at Work and Play The paper was for a wonderful class this semester at the New School taught by Paolo Carpignano (The Political Economy of Media - here is the syllabus). The class was all about the shifting relations between fabrication and communication, or more colloquially, work and play. We opened with Marx and Hannah Arendt and closed with Yochai Benkler and danah boyd. The piece I wrote is personal and anecdotal, but reflects on all that our community has taught me about free software, free culture, organizing, consensus building and the day to day politics of software development. enjoy.

Solstice Special

moonmars_071127_harms800.jpgI haven’t posted much here lately, but I have been writing. I just finished my first semester as a doctoral student in the Journalism school and completed a flurry of term papers. These two are from my pro-seminar with Michael Schudson, a class meant to introduce us to the history of the field and the faculty in the program. Our final assignment was to identify gaps in the field, which is a tough one, as all non-existence proofs are – especially in an interdisciplinary field, there will always be a fringe element occupying the gap. People in the class interpreted the assignment in two ways – some chose to identify gaps, while other actually went out and tried to fill some. I took the opportunity to begin to pre-emptively answer the question I am sure to be challenged with in the years ahead - the ever-daunting methodolgical quetsion – what on earth am I doing and how am I am doing it? Out of Thin Air: Metaphor, Imagination, and Design in Communication Studies (and this was the midterm paper which got me thinking in this direction Transcending Tradition: America and the Philosophers of Communication). I also took a wonderful class this semester at the New School taught by Paolo Carpignano (The Political Economy of Media - here is the syllabus). The class was all about the shifting relations between fabrication and communication, or more colloquially, work and play. We opened with Marx and Arendt and closed with Benkler and boyd. I took the opportunity to capture some of my experiences working on the Plone project before they fade from memory. Fabricating Freedom: Free Software Developers at Work and Play I am really glad to be done with the semester and am looking forward to a few weeks of “just” working full time!

Crowded Wisdom

This week I saw a presentation given by a member of the Yahoo!/Berkeley research team. At the talk, Dr. Naaman demoed this unassuming tool that his group has been working on: TagMaps (live demo, description) I am really glad I went to the talk, since the demo helped me understand how sophisticated this tool really is. I had a definite ah-ha moment learning about all the new flavors of semantic information soon to be mined from the massive amounts of memories we are collectively recording. During the talk I was reminded of this recent essay on Evolution and the Wisdom of the Crowds which explains how counter-intuitive these emergent properties are to our everyday experience. But, this seemingly teleological construction of semantic knowledge naturally emerges from a rich enough system, as the flickr research demonstrates. To clarify what you are looking at here, no humans tuned or trained the system to teach it which are the significant landmarks in these regions. The representation is computed using the aggregate processing of many, many tags. These tags are starting to provide enough information to disambiguate different senses of a word (based on the adjacent tags that are also present). Patterns are also discernible from the spatial-temporal information on these photos, and yearly events (e.g. BYOBW) have been detected and recognized by the system. Formerly unanswerable questions, like “What are the boundaries of the Lower East Side?”, now have a fuzzy answer of a sort, in the form of collective voting. While the UI work here is neat, it pales in comparison to this Jaw-dropping Photosynth demo presented at TED this year (though it does beat the pants of the current UI of pink dots on a map which forces you to paginate over all the matching pictures in batches of 20). The widget is even available as web service which you can feed your own data into. But, the real work here is going on behind the scenes. It’s being published and presented in CS contexts, just in case anyone thought this “social media” stuff was for just for kids. How flickr helps us make sense of the world: context and content in community-contributed media collections There is certainly lots to digest here. It’s one thing for an algorithm to decide on the most representative photographs of the Brooklyn Bridge essentially based on popularity (though its a shame that avat-garde art photos will be automatically marginalized through this technique), but its quite another to imagine other important areas of discourse being regressed to the mean - its an odd sort of leveling effect that is likely another manifestation of Jaron Laniers’ Digital Maoism. The presenter did note that social media designers do need to anticipate feedback effects, as when they launch a new tool and users adjust to the new conditions and modify their behavior accordingly (or begin to “game” the system to take advantage of it). We are a long way from 1960’s AI and its conviction that the world is best modeled and represented as a series of explicit propositions.