Mirror, Mirror On the Screen

It’s been a few weeks since I first started experimenting with the Play As Being practice, and ventured into Second Life. I continue to appreciate the performative brilliance of utilizing Second Life as a means to study the nature of consciousness, being, and reality. I am starting to imagine a metaphysical syllabus that incorporates virtual world immersion as an instrument for laying bare the everyday assumptions we make about consensual reality.

While I am learning something about myself as I project my identity into my avatar (its almost impossible not to, as veteran SL’ers will attest), I am also learning more about this world, and its seductive attraction. Lots of Second Lifers believe that Second Life is just as real as Real Life (which, for mystics might just mean that both are illusory), but I lean more towards the cautious opinion that Second Life is a mirror, albeit one with a great deal of depth.

Mirrors are quite magical and wonderful (7 years of altered luck, and all that). They can be used to see far and deep — think reflecting telescopes or the michaelson-morely experiments — but they have also trapped a fair share of narcissuses in their alluring reflections. So does SL represent the vanity of vanities? Maybe not, but considering that the energy consumption of a typical SL avatar now exceeds the energy consumption of an average real world brazillian, it is important that folks consider their time in SL well spent.

One upside of my recent journeys is that I now appreciate the research going on in this area much better. Here are two pieces from the Chronicle of Higher Ed reporting on research going on at Stanford’s Virtual Human Interactions Lab:

The claim that a user’s avatar imprints so strongly on their psyche is much easier for me to understand after spending some time in Second Life. I would have been far more skeptical of these findings if I hadn’t experienced the power of this medium first hand.

These findings and experiences really helped me imagine the potential impact of projects like Virtual Guantanamo (which I haven’t personally visited yet). I can say, that when I stumbled across the Virtual World Trade Center I found the location distinctly eerie and spooky. Apparently I’m not alone, as the virtual storefronts on the groundfloor are vacant here too. And, as I learned recently at a symposium at the Fashion Institute of Technology, SL is an ideal environment for teaching fashion and design. While SL has its share of casinos and lap dances, places like Rieul’s Zen Garden and the Interfaith Gardens show a real diversity of interest, consistent with the proposition of SL as a mirror.

As for the core experiment, sprinkling the pixie dust of reflection and contemplation throughout my day, I continue to be impressed by how malleable my awareness can be. In Pema’s words: “repetition is a powerful thing.” Over the past few weeks I have also enjoyed poking holes in reality while at the movies and travelling to foreign countries. Ideas we have been repeating and playing with regularly in Dakini’s lovely Rieul teahouse.

Jingles, Mantras, and Catch Phrases

play as beingWell, I’m on day four of our experiment with Play as Being, and have noticed subtle changes in my mood, disposition, and preoccupations. I really like the rhythm of this discipline – in Piet/Parma‘s words, this practice is an experiment in trading off duration for frequency.

Between work and school I haven’t managed to carve out significant stretches of meditative duration the past few years, but the gentle, persistent redirection of my attention is somehow more manageable, and showing positive traces. I am more confident in my decision making, better at recognizing and balancing desire and self-control, and spending more time thinking about abstract concepts and questions.

I have been very excited about this adventure, though I have self-censored and tempered my enthusiasm since I continue to be wary of the seductive siren’s song in the aesthetics of an unfamiliar media. I love learning and experiencing new things, but I sometimes have a tendency to go overboard, so I am trying to take things slow (I put myself in a lower tax bracket than my 1% cohorts – I only pause hourly, and drop by the tea house once every day or two).

With the help of a new friend that I met at PyCon, who coincidentally works at Second Life, I am appreciating the value of this type of practice in the interest of cultivating a non-judgemental awareness. Could the mainstreaming of experiences like these become the catalyst for a widespread shift in consciousness?

On the cognitive/phenomenal front, I crossed a threshold yesterday and actually experienced some SL memories. Unlike the afterimages (like after a day of playing tetris or picking mellons), these memories had a different quality. And, unlike trying to remember which page I read a story on the 2D web, these memories were vivid and real. I am realizing the ways in which an environment like this hacks my perceptual system, tuned over millennia of evolution to respond to faces and places.

This riff has me thinking alot about neural hacking, and the ways in which we all can begin to deliberately program and alter our habits and patterns of perception and interpretation (errr, I guess some people probably just call that learning ;-) ... however, the metaphor of software has perhaps pushed our understanding of flexibility and malleability farther than ever: e.g. Mind Hacks and Your Brain: The Missing Manual). I think I can make a good argument that the safest and most effective way to reprogram our consciousness is through the natural interfaces that our mind provides – namely, our natural senses.

Contrast this approach with the crude and barbaric attempts to modify mood and behaviour through pharmaceuticals. And compare this approach to the Mind Habbits “game”, which begins with the design question “Can we design an interactive multimedia experience designed to make people feel better?”

My work and studies have been conditioning me to be more deliberate and purposeful in my use and design of technology. Second Life continues to present affordances and opportunities for learning and growth, but I still haven’t heard that many stories of this kind of targeted exploration, which specifically leverage’s the unique advantages of an immersive experience. There must be conversations like this happening in serious gaming circles, though in many ways, this project demonstrates that it isn’t the game that needs to be serious, rather the attitude, approach, and context that the participants bring to the table.

Finally, here is an enumeration of some of the networks of concepts that this project has activated for me:

Quite a fun web of ideas to be snared in.

/play as being

Feeling the Sqeeze

Contrary to some of the disappointment chatter slithering around the blab-o-sphere, I had a phenomenal time at PyCon ’08. While it is obvious that the conference (not the language ;-) ) had some scaling problems this year, I am confident that our community is self-reflective and humble enough to constructively digest this feedback and heal itself.

This year’s conference had over 1k attendees (up from last year’s ~400), including 270+ sprinters who coded throughout the following week. The attendance, as well as the sponsorship exceeded all expectations, and there was a bit of awkwardness around the feeling that attendees captive attention was for sale. I thought the keynotes were solid, though a clearer system for indicating sponsorship will help next year. Lighting talks, usually my hands-down favorite, were a bit of a disaster – sponsors (many with nothing more to contribute than a hiring announcement) were promised priority and on Saturday some attendees were bumped off the schedule. I would also have appreciated a really inspirational keynote speaker, as well as additional efforts to raise awareness around the range of social justice issues our craft impacts.

For me, this conference provided an opportunity to cut through traditional hierarchical communication channels and interact directly with senior developers across a wide variety of sectors. I spoke to people working in leading organizations servicing education, libraries, non-profits, journalism, scientific computing, desktop computing, mobile computing, embedded computing, enterprise consulting, interactive marketing, entertainment, defence, gaming, and many more. I spoke to systems administrators, language designers, programmers, architects, computer scientists, project managers, educators, and entrepreneurs. And all of this diversity was united by the common programming language we all use and love – Python.

Python, the language, is itself open-source, and many projects written using python are free and open as well. The language, and its surrounding ecology has a distinct personality, and some of its normative values (at least its aesthetic ones) are captured in these principles, known as The Zen of Python. Approaching this conference from the sociological vantage point of a freshman doctoral student in communications, I certainly paid more attention to the reinforcement of cultural practices at this gathering than I used to. Many of the talks actively encouraged respect, sharing, playing nicely, and coding responsibly. In some cases these topics were the topic of the talk, not even the subtext.

But the best part certainly had to be catching up with old friends and making new ones. For those of you that don’t know developers well, our craft involves the invention of the prototypical abstractions, the perpetual refinement of analytical distinctions, and the endless quest for their elegant synthesis. It only takes the slightest verbal nudge to shift the conversation to a metaphysical or theological domain, brining to bear the full brunt of these analytical methods on age-old questions. Maybe its just the developers I hang out with, but they are unquestionably a wise and philosophically-minded bunch.

They also tend to love technology, python or otherwise, and are an incredible source to tap into for discussing and speculating emerging trends – from storage to cloud computing, from the browser wars to singularities, this crowd has knowledgeable opinions on them all.

And as for the future of Python… well, I know that every year for the past ten have been the year of the linux desktop, but Python is incredibly positioned right now. There aren’t really that many contenders poised to displace Java, like Java displaced C/C++ (or Cobol, in the enterprise), but Python is going strong. From Sun’s and Microsoft’s very serious commitments to jython and IronPython, to Google and NASA’s commitment to Python, to MIT’s recent selection of Python as the language that CS 101 is taught in (and a robust educational community w/in the Python world) , we better figure this conf scaling thing out quickly, because next year is sure to be even bigger.

Nostalgia Train

nostalgia_train.jpgYesterday I took a ride on the the S train – not the shuttle, the special. The MTA conducted a vintage run of some 1930s trains this month, including many of the original advertisements and maps.

Amazingly, these trains were not replaced until the late 70s… I must have ridden on some of these as a child. I definitely remember the lights flickering on and off and the wicker seats.

More pictures here.

Pedagogical Sofware

Literally. See my post on The Plone Blog:

Plone University

The long-tail wagging the drugged out pooch?

Drugged out dogA few months ago the giant pharmaceutical company Pfiezer laid off 10,000 people, or about a tenth of its global workforce. There are many factors that are draining the industry of profits including the fact that patents eventually expire allowing generics to compete, it is extremely costly to develop new drugs, and the industry is caught in a vicious advertising/marketing arms race that is diverting significant percentages of development costs (in similar proportions to the marketing of a big budget Hollywood movie).

There is plenty to chew on here in terms of how intellectual property laws are impacting human rights (keeping lifesaving drugs out of many patient’s reach) and the notion that as “mission critical” drugs come out of patent, drug companies are busy inventing new “lifestyle illnesses” for which they conveniently sell the cure. The concept of illness has become a major US export, as the documentary Does Your Soul Have a Cold? begins to explore.

But what really caught my attention in this story is the idea that the pharmaceutical industry is witnessing a phenomena that is becoming familiar to the media/entertainment industry – the death of “hits” or the multi-billion dollar blockbuster.

As Henri Termeer, chief executive of Genzyme, a big biotechnology firm, argues, “the blockbuster model becomes less important over time as specialized therapies take off.”

As Chris Anderson describes:

The theory of the Long Tail is that our culture and economy is increasingly shifting away from a focus on a relatively small number of “hits” (mainstream products and markets) at the head of the demand curve and toward a huge number of niches in the tail.

Anderson does anticipate this economic trend extending beyond media and entertainment, but it is still a real trip imaging these forces playing out beyond the realm of information goods/services and in the realm of physical goods. I mean, I have often heard that media can be considered a drug, but the reverse is a bit harder to swallow – drugs as a form of media?

Of course, as I speculated when I was conjuring Free Energy if It really is derived from Bit then we shouldn’t be at all surprised to learn that the economic forces that govern information systems also apply to physical goods. (You can probably arrive at a similar conclusion without resorting to quasi-mystical metaphysics, but I like invoking this perspective).

The forces at play in the world of pharma are actually strikingly similar to the entertainment world. Perhaps the rise of
genomics and personalized pills (not very far off) is equivalent to user created content on the internet.

Hit-driven economics is a creation of an age without enough room to carry everything for everybody. Not enough shelf space for all the CDs, DVDs, and games produced. Not enough screens to show all the available movies. Not enough channels to broadcast all the TV programs, not enough radio waves to play all the music created, and not enough hours in the day to squeeze everything out through either of those sets of slots.

This is the world of scarcity. Now, with online distribution and retail, we are entering a world of abundance. And the differences are profound.

It’s certainly a tall order to replace a multi-billion dollar pipeline overnight as a drug comes out of patent, but perhaps the end of the blockbuster, one-size-fits all drug will lead to a healthier world of personalized treatment tailored to an individual’s needs, not a lab rat’s.

The Organizational Digital Divide

ChasmAn emerging breed of collaboration tools, born and incubated in the free software world, is radically improving the ways that people work together. These aren’t just toys for techies anymore. Just as the word processor became an essential tool for every writer to master, the network is the new medium that advocates and activists need to embrace in order to be effective.

Organizations who fail to recognize this opportunity will waste valuable resources wrestling with the torrents of information they are responsible for managing. How many groups continue to collaborate on press releases or grant proposals by sending around multiple versions of word documents? How many organizations share a single email account to manage constituent relations and their common contact information? How many emails must be exchanged for a small group of people to schedule a meeting?

The “writeable web” has spawned a new generation of networked, web-based authoring environments that can significantly increase an organization’s ability to realize its goals. These environments are not a panacea – at best, they will catalyze and facilitate an improvement in communication and processes. While technology alone will not guarantee a change in a group’s culture, it can play an instrumental role raising the self-awareness around an organization’s processes, and in turn, help improve them.

These alternatives have the potential to help fulfill some of the Internet’s early promise by significantly improving the efficiency and productivity of non-profits, NGO’s and activist groups alike. Such tools can dramatically improve the management of knowledge, communities, and projects, and enable coordination and collaboration across thousands of participants. They are rapidly being adopted by corporations eager to move beyond the e‑mail inbox as the primary task management and collaboration platform. Organizations of all shapes and sizes need to evaluate and embrace these technologies, or risk falling behind in differential efficiency, victims of an organizational digital divide.

A simple mailing list combined with a wiki can thoroughly transform workflow and hierarchy within an organization. But this is just the start. Project management tools, collaboration platforms, and content management systems are transforming the functionality of intranets. By better balancing flows of communication and power, these collaboration tookits can boost an organization’s productivity, and increase the return on a philanthropic investment. With the proper tuning and
training , web-based collaboration tools can help an organization achieve important strategic objectives such as transparency, accountability, and sustainability.

Like the telegraph and the railroad in their time, the Internet has been heralded as the promoter of equality, freedom, and democracy. And like the technologies that preceded it, its impact will ultimately derive from the ways we choose to use it. We need to be more deliberate in our choices of communication technologies, since these tools shape the dynamics of the connections between us. Software has gone social, but it’s not just for socializing. There is important and hard work to be accomplished and we need to be using technology intelligently so that we
can communicate and act more purposefully and efficiently.
[I originally wrote this piece for an op-ed assignment in a class on Media and Rights in Development]

Second Life Political Rallies?

psychicGiven the Alchemist’s recent trackrecord of predictions, I am going to pass along another prediction that we came up with at lunch the other day.

The ’08 presidential campaign will witness political rallies, and probably counter-protests, inside of second life (for activists who don’t have a first life?)

We also wondered if the recent moves to restrict people’s right to assemble publicly in New York City (see Assemble for Rights) might carry over into cyberspace. No more than 50 avatars per server?

I’m not sure if even Gonzales would have the gumption to distort our constitutional right to assembly, but like with his recent frightening attack on habeas corpus, the constitution only states that “Congress shall make no law.. abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble,” – so executive orders or judicial rulings might be fair game?

He is the Law

killer_robot.jpgWhile we continue to arm the robots at an alarming rate, the real transition of power and control is far more subtle and insidious. Humanity is ceding power to the machines, but not at gunpoint. Rather, we are relinquishing our will to the machines through the kinds of bureaucratic machinery Max Weber and Terry Gilliam would have a hard time imagining.

I am talking about the reification of bureaucracy in the form of software – the rules that we all live by are being carved into stone, or more accurately, etched in silicon. Code == Law?

Some industries have already made this transition. From the sympathetic bartenders unable to extend happy hour a moment past 7pm, to the tele-tellers who inform the customer that “the system” will not allow them to exercise any judgment or compassion, some systems are already being governed by the machines. But this is just the start.

In the corporate world, IBM is banking on the tight relationship between software and processes. I recently attended a talk presented by their VP of Services, Stu Feldman, and he relayed an anecdote about certain contracts in the financial sector which are no longer governed by legal documents. The final word on maturation and vesting is expressed in a crufty old C program… Considering some of these deals are worth billions, the impact is suddenly more significant than an overpriced cocktail or an unwaied late fee.

Judge_Dredd.jpg

The starkest example of this trend to date, is the recent announcement by the chinese government that software issue judgments in criminal cases. While they justify this system on the grounds that it will help eliminate the effects of corruption and bribery, reality’s reassemblance to pulp science fiction is growing by the day.

peer-to-peer pressure

history of peer to peerI had an interesting conversation with Brian Taptich, the VP of Business Development at bittorrent.com and gained an insight into the machinations of the industry.

I learned that “Big Media” only now appreciates how good they had it back in Napster days, when every file download was logged and tracked through the central Napster server. Now that they are starting down the barrel of true peer-to-peer networking (which bittorrent — the protocol, not the company — affords), they have the perspective to appreciate in hindsight the benefits that omni-present surveillence provides for them.

You could even speculate that bittorrent.com’s value proposition is to turn the bittorrent protocol, back into Napster. If they become the central clearinghouse of bittorrent seeds, they can (and will) keep records of all of the network activity. What files are being exchanged, and who is exchanging them.

In bittorrent, the seeds are the servers, and technically these seeds can be distributed all across the Internet. I was really surprised to learn that Brian was actually aware of an obscure branch of Austrian code for the PloneMultimedia product which auto-generates bittorrent seeds (which we helped merge into the trunk at the Big Apple Sprint). Apparently, The Lawyers were getting all antsy about the existence of tools which make seeding all too easy. Right now, it takes a degree of technical know how to create these ad-hoc bittorrent servers, but once the auto-generation tools make it out to the premier blog, wiki, and CMS platforms, there won’t be much stopping them.

The delicate balance between the overly concentrated power of centralized services vs. their practical usefulness is a theme I began to explore in my post on Serenity. I have also imagined other contexts (e.g. Creative Commons licensing) where simply landing an important feature in the top dozen authoring tools could really shift the scales in terms of adoption. I continue to actively wonder what features could be introduced to these tools to promote equality, democracy, and social justice.

Someone should tell the lawyers that the cat’s head has already wriggled out of the bag, and when she gets out she is going to teach her peers the same trick.

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