Mirror, Mirror On the Screen

It’s been a few weeks since I first started experimenting with the Play As Being practice, and ventured into Second Life. I continue to appreciate the performative brilliance of utilizing Second Life as a means to study the nature of consciousness, being, and reality. I am starting to imagine a metaphysical syllabus that incorporates virtual world immersion as an instrument for laying bare the everyday assumptions we make about consensual reality.

While I am learning something about myself as I project my identity into my avatar (its almost impossible not to, as veteran SL’ers will attest), I am also learning more about this world, and its seductive attraction. Lots of Second Lifers believe that Second Life is just as real as Real Life (which, for mystics might just mean that both are illusory), but I lean more towards the cautious opinion that Second Life is a mirror, albeit one with a great deal of depth.

Mirrors are quite magical and wonderful (7 years of altered luck, and all that). They can be used to see far and deep — think reflecting telescopes or the michaelson-morely experiments — but they have also trapped a fair share of narcissuses in their alluring reflections. So does SL represent the vanity of vanities? Maybe not, but considering that the energy consumption of a typical SL avatar now exceeds the energy consumption of an average real world brazillian, it is important that folks consider their time in SL well spent.

One upside of my recent journeys is that I now appreciate the research going on in this area much better. Here are two pieces from the Chronicle of Higher Ed reporting on research going on at Stanford’s Virtual Human Interactions Lab:

The claim that a user’s avatar imprints so strongly on their psyche is much easier for me to understand after spending some time in Second Life. I would have been far more skeptical of these findings if I hadn’t experienced the power of this medium first hand.

These findings and experiences really helped me imagine the potential impact of projects like Virtual Guantanamo (which I haven’t personally visited yet). I can say, that when I stumbled across the Virtual World Trade Center I found the location distinctly eerie and spooky. Apparently I’m not alone, as the virtual storefronts on the groundfloor are vacant here too. And, as I learned recently at a symposium at the Fashion Institute of Technology, SL is an ideal environment for teaching fashion and design. While SL has its share of casinos and lap dances, places like Rieul’s Zen Garden and the Interfaith Gardens show a real diversity of interest, consistent with the proposition of SL as a mirror.

As for the core experiment, sprinkling the pixie dust of reflection and contemplation throughout my day, I continue to be impressed by how malleable my awareness can be. In Pema’s words: “repetition is a powerful thing.” Over the past few weeks I have also enjoyed poking holes in reality while at the movies and travelling to foreign countries. Ideas we have been repeating and playing with regularly in Dakini’s lovely Rieul teahouse.

3 Responses to “Mirror, Mirror On the Screen”

  1. April 30th, 2008 | 2:10 am

    […] see Friedrich getting into the exploration so fully. He would later write about his enthusiasm in his blog. Pema Pera: I’m very glad to hear that you are taking all this so seriously, Friedrich […]

  2. August 8th, 2008 | 6:43 pm

    Very interesting post, J. Caught my eye because I have the Picasso print hanging in my living room — have always loved the piece for for its playful reminder that we are not who/how we see ourselves. Anyway, my team at IBM recently threw a virtual party in Second Life to celebrate an IBM alumnus’ recently published book. I was surprised by the number who attended and the depth of the conversation. For simplicity’s sake, we had a phone line going too…but even that worked out pretty darn well.

  3. April 27th, 2009 | 7:42 am

    My attention was brought to your thoughtful post by it being Tweeted by Mal Burns, apparently a year after it was written!

    I would note that Nicholas Carr’s 2006 post on SL avatar energy consumption makes some fairly contestable assumptions, is significantly out of date and (according to several comments to the original post then and since) may be wildly inaccurate.

    This observation doesn’t impact your observations, but I think attention should be drawn to the fact that Carr’s estimate is probably not worth promoting. Consider, for example, attending a virtual conference in SL instead of flying across the Atlantic or driving across the country.

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